Sign up for our newsletter
Subscribe to our emails
Rail Raiders Infinite is a chibi sci-fi western board game for 2 to 4 players. Raid the Interstellar Express space-rail to earn loot, infamy, and the ire of C.O.W. and the Galactic Central Bank. In order to loot the train you’ll need to first dispose of the meddlesome Tinstar Lawbots, who will do everything in their power to stop your heist. Team up with other Raiders, or do what bandits do best, double-crossing them when their chips are down. Anything goes when you’re out to make a big score!In Rail Raiders Infinite, players assume control of a bandit raiding the Interstellar Express space-rail. Raiders move from car to car searching for loot. The player who gets the biggest haul of double-dollars before the train makes it to the station wins the game. Combat and other actions are determined by rolling a “hand” of five or more custom poker dice. The player who scores the highest hand wins the roll.Train Cars, except for the locomotive and caboose, always start the game face down showing the roof side of the car. This way raiders don’t know where the richest opportunities or the most Law Bots are beforehand. When a Raider moves onto, or starts its turn on, a face down car it may turn that car face up. Once a Train Car is turned face up, then Loot tokens are placed on the car and Long Arm of the Law cards are drawn equal to the numbers shown on the car.Each player takes control of a single Raider. Each Raider has a model and a card with a unique ability which only that Raider may use. A Raider may take three actions during its turn from the following choices: Move, Search, or Showdown. Any action type can only be performed twice during a player’s turn. So while a player gets to take three actions only two of them can be the same type of action. Move: The Raider may move to an adjacent train car. Search: The Raider may reveal a Loot token and draw the number of Loot cards shown. A Raider may not Search if a Lawbot is on the same train car. Showdown: The Raider gets into a shootout with Lawbots or opposing Raiders!At the beginning of a Raider's turn, a High Noon card is drawn. High Noon cards have special effects which may affect the turn's game play. Additionally, the High Noon deck serves as a timer for the game. Once the High Noon deck has been exhausted, the train has reached the station and the Raiders need to jump off the train or be captured!Long Arm of the Law cards tell you how many, and what type of, Lawbots to place on the train car. Some Long Arm of the Law cards even have special effects that may swing the tide of the game allowing Lawbots to roll more dice, gain rerolls, or even speed up the train!Poker dice are used to resolve shootouts and other situations within the game. Each die features six values: 10, Jack, Queen, King, Ace, and Joker. Players roll a hand of five dice and then attempt to make the highest poker hand from the results. The player with the highest hand wins!
£52.99 £38.10
The plateaus are wild, stunningly beautiful, and...full of llamas?!Being a farmer in Llamaland isn't exactly easy with all the hills and mountains around, but even so, growing potatoes, corn, and cocoa on the slopes of the mountains is what you love. Luckily the llamas are a big help, too!By fitting your fields in giddy heights, you gain the necessary crops in order to obtain the desired llama cards. These cards not only provide victory points, but also allow you to place a llama on your farm. After about 45 minutes, you will have an impressive crop-growing area in front of you, including your sweet and cuddly llamas.
£36.99 £26.00
Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards.Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco.The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions.Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3
£15.99 £10.40
From the publisher's website:Let us have a moment of silence for the defeated monsters. Now, let us take their stuff. What’s In This Book:Loot!That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out to play.The Book of Loot is full of more magic items to be found, stolen, given as rewards or otherwise looted by the player characters. We’ve also thrown in a short chapter on ways to make mundane treasure more interesting, and a selection of new one-use magic items.
£13.99 £8.90
From Wyrd Miniatures, set in the Malifaux Universe comes a new style of game play with "Through The Breach". A Malifaux role playing game where one player takes on the role of the Fatemaster, their duty is to craft the legends of the other players, narrate the story of Malifaux in his own vision, and to move each Fated along towards the moment when they must choose between their fortune and their soul. Other players will take the roles of pit master or one of his crew, explore this weird and wonderful place, mine for soul stone, compete against other gangs and try to survive against all the terrifying inhabitants that roam this strange world. This core rulebook for the Through the Breach role playing game contains all the rules for character creation, combat, magic, and anything else the Fated player character's might need on their adventures in the world of Malifaux and is the essential start for anyone who wishes to discover more about the city of Malifaux.
£26.99 £17.00
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!—description from the publisher
£48.00 £33.60
Jovian Moon Base - Callisto, 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. Protests have erupted, strikes been called, and contracts broken. Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: It's time to choose your side.Undaunted 2200: Callisto is a standalone game in the Undaunted series that adapts the core gameplay of previous games to a new science-fiction setting. Play across an illustrated map in two-player, four-player, and solo game modes. Navigate the barren lunar landscape, maneuver to seize dominant high-ground positions, and utilize your formidable mechs to gain control of Callisto and its precious resources.—description from the publisher
£45.50
Shadows & Shrouds is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: Lasombra & Hecata.The Lasombra love to win and will spend and risk their agenda to do so, often employing long shadows to do their bidding. The Hecata are necromancers obsessed with death, using the blood of dead mortals to fuel their occult practices. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to make your coterie step out of the shadows and into the winner’s circle.
£30.00 £20.00
The Wolf & The Rat is an expansion for Vampire: The Masquerade Rivals that adds two new clans: GANGREL & NOSFERATU. Connected through animalism, but divided by opposing loyalties, the Gangrel and Nosferatu provide ample opportunity to unleash the beast within and explore the more feral side of their clan’s animal nature. You may play these two clans head-to-head with the pre-constructed decks provided, or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes!Features: Adds two new clans: GANGREL & NOSFERATU Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Designed for 2-4 players, ages 14+ to play in 30-70 min per game.—description from the publisher
£29.99 £20.00
From publisher blurb:The World Below Beckons!Explore the endless possibilities of the underworld with Underworld Races & Classes. Within, you will unearth the secrets of the drow and their machinations, including their deadly arachnid martial artists. Quasi-undead halflings blend gunslinging and merry tunes, while savage, blood-sucking humanoid bats haunt the dark. A strange crystal is slowly coating the caverns, sending forth its radiant missionaries, while in majestic mushroom jungles the mighty funglets roam. The hammers of the dwarven people resound from the cavern walls, where the volatile Amber Roads remain just one spell away.Underworld Races & Classes is a must-have companion-volume for your Pathfinder Roleplaying Game adventures, offering 14 new races and more than 25 diverse classes and class options for these races. Included herein, you can find: New material for fan-favorites like the drow, brought to you by the company that created the critically-acclaimed Rise of the Drow saga Detailed information on wondrous races and their distinct cultures—including the four-armed, insectoid hoyrall and the savage, crocodile-like kraidyl Innovative, optional rules for sonar-based perception, crafted with the help of a blind gamer Razor wire fighting, explosive mushrooms, soul candles, symbiotes, spores, and web-slinging Scaling advice to customize all races to your game New archetypes, classes, favored class options, feats, items, monsters, and spells And so much more!Saddle up your trusty riding slug or dire badger and explore a world below this world, more wondrous than you ever dared to dream!
£55.99 £36.00
From publisher blurb:The Underworld Awaits! Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to subterranean realms.Use this book to play new underworld races like blood-sucking humanoid bats, bizarre deep-sea creatures that see the world through sonar, and savage, bestial crocodile-men. Marvel at exotic vistas: landscapes of living crystal, lush mushroom jungles, and vast underground oceans unimaginable in size. Play races and classes that represent an underworld more wondrous and weirder than you ever dared to dream.Underworld Races & Classes offers 14 new races and subraces, plus a wealth of new alternate classes, class options, feats and much more.Within this book you'll find: New options for fan-favorites like the drow and the dour grey dwarves Detailed information on the weird, never-before-seen races and their distinct cultures — including the four-armed, insectoid hoyrall and the quasi-undead, cheerful dødelig-halflings Innovative, optional rules for sonar, crafted with the help of a blind gamer Razor wires, explosive mushrooms, magical sappers, and web-slinging Optional, highly customizable firearm rules New feats, items, spells, and monsters ... and much, much more!Don't be content with just encountering the wonders below—be one of them!
£55.99 £36.00
Set in the dark sci-fantasy world of Warhammer 40,000, Warhammer 40,000 Dice Masters allows players to build teams of iconic characters and warriors to battle it out for supremacy using custom dice and cards. Warhammer 40,000 Dice Masters uses the game system designed by Mike Elliott and Eric M. Lang for Dice Masters and is completely compatible with other games in the line. Four factions are available when the series first launches, and players can either build teams using a single faction or mix and match to create their own Dice Masters team.The initial release of Warhammer 40,000 Dice Masters will be centered around the Battle for Ultramar Campaign Box. This starter box has fixed content set that includes everything needed for two players to play the game: a force of Ultramarines, a force of Deathguard, Sidekick dice, Basic Action dice, and dice bags for both players. More than twelve characters appear in the set, including the Ultramarines Primarch Roboute Guilliman and Chief Librarian Tigurius, as well as the Deathguard heroes Typhus and Mortarion.
£38.99 £27.30
Subscribe to our emails