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he story takes place in a “prison”, and you play as one of the CONVICTED—characters with CONVICTIONS.Each of you has a CONVICTION—a belief that guides you through life.Each of you has a CONVICTION—a deviant act or trait that the society labels as a crime.Both your CONVICTIONS—internal sense of self and struggle with social norms—manifest into a special ability called GENDER.Embody your GENDER to find the truth and break free from your assigned fate. TTRPG inspired by Life is Strange, JoJo's Bizarre Adventure, Persona, as well as the philosophy of Butler and Foucault CONVICT-ION is a tabletop role-playing game that uses a modified version of the Belonging Outside Belonging system. (It can be played with or without a GM.) Each player takes on the identity of a Convicted—one of the protagonists of the story. During the game, the players also take part in building the world their characters inhabit, and help narrate the consequences of their actions. CONVICT-ION can be played with or without a pre-made scenario. The game is its own System Reference Document (SRD) in which you tell the story of delinquents struggling against a system which aims to "normalise" them. To play the game, you would need: 3-6 players including the facilitator—potentially works with 2-7 players in Guided Play 2-4 hours—for a shorter playtime, run this game with Guided Play and a pre-made scenario Writing materials—printouts are optional, but they would make running the game easier A bunch of tokens (~5 per player)—poker chips, cigarettes, instant ramen, dice, or anything you can find (Writing materials and tokens can be substituted with digital equivalent when playing online) "Existence is Queer" is the first scenario of the game, where teenagers investigate the mysterious disappearances in an isolated coastal town. The second scenario "Life is/in a Prison" is set on a prison barge in the dystopian future, where GENDER wielders are drawn together as prisoners of fate. Content warnings Gaming is supposed to be fun for everyone. In CONVICT-ION, the players are working collaboratively to tell a story, and no one plays to “win”. It is the duty of the players to ensure a safe environment for each other using TTRPG safety and support tools. By default, the game deals with incarceration (or at least, a metaphor for it), characters being denied their autonomy, threat of violence, unjust authority figures, and abuse of power by those who are supposed to protect the vulnerable. For the scenario "Existence is Queer", the content warnings are: school, kidnapping, disappearance and death of minors, grief, losing control of one’s body, abusive teaching staff, grooming, medical horror. For the scenario "Prison is/in a Prison", the content warnings are: incarceration, abusive prison staff, gang violence, mental manipulation, mention of suicide, grooming, cult. (Due to the open-ended nature of TTRPGs, the elements mentioned in the content warning can easily be toned down. Players should discuss with each other what topics they are comfortable with, and what to avoid.) Creators Bio CONVICT-ION is designed, written and illustrated by W.H. Arthur, with sensitivity consulting by Chloe Montgomery. W.H. Arthur (佢*/he/they) is a neurodivergent British East Asian game designer. After spending most of his life trying to fit in, Arthur is fed up with social norms and societal expectations. He puts his feelings into words and wrap those words around game mechanics. *Pronounced heoi5 or keoi5 Chloe Montgomery is one half of Biscuit Fund Games (Tournament Arc, Goblin Country), and the other half of the Game Soup podcast. When she's not busy with work, she looks after her cat named Holmes, who takes up too much of her time. Yes, she stole her name from Life is Strange. Designer Notes CONVICT-ION is a deeply personal game on my exploration of identity. My experience as a neurodivergent ethnic minority in the West is inherently non-binary. Throughout my life, I struggled with the social norms of being AMAB, and I find it difficult to separate masculinity with toxicity. I feel that I have to constantly push back at masculinity in order to express my emotions and be vulnerable. I would rather be perceived as human instead. I was reading queer memoirs and gender theory in the past few months, and they inspired me to make gender a major theme of the game. In particular, Gender Queer by Maia Kobabe and All Boys Aren't Blue by George M. Johnson are two memoirs that I resonate with. Judith Butler's words on gender and social norms and on identity and performativity have encouraged me to rethink my relationship with gender and identity, and influenced how I approach gender in this game. The exploration of genders in this game is also inspired by Avery Alder's Dream Askew and Jay Dragon's Sleepaway, where players get to pick genders outside of the established terms. I started reading Michel Foucault's works after I finished the initial draft of the game. The metaphorical "prison" setting of the game comes from the feeling that many aspects of our modern day society are run like prisons. Foucault articulated that idea in his writing and provided rationale of how it came to be.
£4.20
The second modular set in Loke Battle Mats' Book of Battle Mats range. Towns & Taverns – a set of 2 Modular Books of Maps for Roleplay - is the new modular map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ map area and an endless number of urban fantasy map combination options. These 2 beautiful map books are fully Laminated throughout and thus wipe clean. They will save hours of game preparation time and mean no more hastily drawn mid game maps. Just open & roll on our highly detailed maps! The wire bound spine allows the books to open completely flat or fold in half to fit your space and adventure. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map. Our linked designs feature standard entry & exit points so the books line up seamlessly allowing you to create your own maps from hundreds of combinations! Move seamlessly through alleyways, taverns, docks and coaching inns as your adventure unfolds.
£42.00 £37.80
80 map pages. Endless OPtions.open & RollAttention Adventurers! The Dungeon Books of Battle Mats are 2 dungeon themed tabletop roleplay map books full of modular maps.Create your own dungeon with 2 books that line up to create endless layouts, giving you a 24"x 24" map area from books that fit in your bag! Reduce your game prep time with these portable maps!Wipe clean with a 1" grid design, the 360° spine allows the books to fold completely in half is space is tight or lat dead flat so your adventure can unfold in front of you.With imagination sparking designs, The Dungeon Books of Battle Maps are reusable for a limitless number of dungeon encounters.With winding corridors, tunnels, traps, cells and sewers to explore and escape, The Dungeon is waiting for you!So its over to you. Roll for Initiative.(text from back of book set)www.lokebattlemats.com
£42.00 £37.80
May You Fish in Interesting Times is a role-playing game for 3-5 players, played using a deck of playing cards and a 6-sided dice (purchased separately). A typical game session takes 90 minutes to 3 hours.You play as anthropomorphic birds going on a fishing trip, who also happened to be rebels in a failed revolution that took place in the past. This is a cosy fishing game, but at the same time about broken birds bonding over shared past trauma.Instead of coming up with backstories for the characters at the beginning, the players learn about the bird anglers' backstories as they play the game. MechanicsTo play the game, each player picks one of the bird angler playbooks. The players take turns drawing cards and answering questions on their playbook. When a player manages to collect a trio of cards that fit certain requirements, something is caught on the hook. Certain questions allow characters to deepen their relationships with each other, and for the players to manipulate the cards in their hands.After fishing, the bird anglers would share a meal using what they've caught. At the end of the meal, the secret police would show up.The game mechanic draws inspiration from For the Queen by Alex Roberts and Brindlewood Bay by Jason Cordova. What's includedYou will find the PDF of a 20-page A5 rulebook with instructions on how to play the game, beautiful illustrations, and bird trivia.Printable playbooks can be found in the "demo" section of the page. CreditsArt by Carol WuWriting and layout by W.H. ArthurCard joker, hearts, spades, clubs, diamonds, queen crown, round table, duration, poker hand, perspective dice 6 faces 6 icons by Delapouite, Skoll and Lorc, from Game-icons.net, under CC BY 3.0.Special thanks to the backers on Kickstarter who supported this project! Physical CopiesYou can purchase physical copies from the following places (while stocks last): Leisure Games The Arcanist's Tavern in Shoreditch, London (available in-store) Actual PlayCheck out this actual play by Science & Sorcery with Sam Langford, Rachel Williams, Alex Holt and Khalil Thirlaway!May You Fish in Interesting Times - Actual Play TTRPGYou can find Science & Sorcery on Twitch, YouTube and Twitter/X.Source: The Developer's Website.
£10.00
Returned from death’s dark abyss, Captain Bloodbeard McGraw is here for more than just a bottle of rum! Calling all Game Masters! Inside this box is everything you need to run epic roleplaying encounters with a bloodthirsty Ghost Pirate, with minimal effort. Legend has it the pirate captain is back from the dead to recruit new members for his otherworldly crew. Will your party step in… or will you be next? Designed to work with the Local Legends Tavern Kit but easily adaptable for any campaign, the Hill Giant encounter kit is 5e-compatible and can be used with any fantasy roleplaying game. Just add GM!What's in the box? 4 detailed minis Illustrated battlemap Complete encounter booklet
£22.50
"The streets of Duskwall are haunted. By vengeful ghosts and cruel demons. By the masked spirit wardens and their lightning-hooks. By sharp-eyed inspectors and their gossiping crows. By the alluring hawkers of vice and pleasure. By thieves and killers and scoundrels like you — the Blades in the Dark.The noble elite grow ever richer from the profits of their leviathan-hunting fleets and electroplasm refineries. The Bluecoats of the constabulary crack skulls and line their pockets with graft. The powerful crime syndicates leech coin from every business, brothel, drug den, and gambling house. And then there's your crew of scoundrels: all the way down at the bottom rung. Can you make it to the top? What are you willing to do to get there? There's only one way to find out..."Blades in the Dark is a tabletop role-playing game about a gang of criminals seeking their fortunes on the haunted streets of Duskwall. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had if you're bold enough.You play to find out if your fledgling crew can thrive amidst the threats of rival gangs, powerful noble families, malicious ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices.
£24.99 £22.50
All new maps, same great format! We have drawn 62 brand new maps focusing on all the essential fantasy wild settings! Lay flat format - perfect for use with minis and 3D scenery Wipe clean pages so the maps can be easily customized 360° spine allows every page to be used individually 62 beautiful detailed maps for fantasy RPG 5E compatible A map for any fantasy RPG encounter at your fingertips! The Giant Book of Battle Mats is the huge tome of maps for fantasy tabletop roleplaying games. The maps are fully wet/dry marker compatible, and means the maps can be amended and adjusted to reflect the encounter. A 1" grid throughout allows easy tactical planning for combat encounters, while the detailed artwork will immerse any encounter in the setting. The innovative 360° spine allows the book to fold in half so each map page can be used individually, ideal for random encounters and small tables! Of course the book also lays dead flat to allow the complimentary opposing pages to create an epic, immersive battle map! No more hastily drawn maps mid game or spending hours preparing, just open and roll initiative. And if you'd like bigger maps and more options if you buy 2 books they will work together to create larger areas! Check out the thumbnails on the back cover and you'll see how the pages work together.
£21.60
Alice is Missing, a silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls....The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together.Publisher's blurb:The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together.Haunting beautiful, deeply personal, and highly innovative Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another. Right at home with games like Life Is Strange, Gone Home, Oxenfree, and Firewatch, it’s designed to feel as much like an event-style experience as it does a role-playing game.
£21.99 £19.80
Grab an EPIC encounter for your next fantasy roleplaying game! Made for new and experienced players, every Epic Encounters set features an all-in-one boxed encounter that’s 5e compatible and ready to play. Lair of the Red Dragon will plunge you straight into battle with a fiery red dragon. Inside, you’ll find everything you need to run a thrilling encounter, including a HUGE red dragon mini (with an 11-inch wingspan!) and enough prompts and stats to set your imagination alight. Use Lair of the Red Dragon as a standalone encounter or as part of a new or existing RPG campaign. Want to raise the stakes? Then combine this set with Shrine of the Kobold Queen for a truly epic experience! What's in the box? 1 Red Dragon Miniature (11-inch wingspan, 4.5 inch height) Double-Sided Game Mat Adventure Book (with Monster Stats) Tips and tricks for running an awesome encounter (that work for any roleplaying game)
£60.00 £54.00
Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. In Edge of the Empire, every character has a past worth a story, your every step can lead to riches or peril, and you can visit the shadiest and most remote locations in the Star Wars universe. The Core Rulebook contains all the information players and GMs need to create from scratch the memorable characters that will populate their campaigns. At the heart of character creation in Edge of the Empire is the idea that each character enters his or her first adventure with a history, and the baggage of some pre-existing obligations.
£50.00 £45.00
An Adventure Suitable for Characters with 3-5 Current Resources.Welcome to the introductory adventure for Fragged Empire. This free form scenario is just one possible adventure the characters can undertake in the Fragged Empire universe. This mission is designed around some of the core themes of the book: post-post-apocalypse, ancient tech and interspecies communications. The JobThe crew of “The Ransom” is hired by a Corp contact to salvage the remains of a living Nephilim warship which has recently floated out of the Monopoly Asteroid Belt. The characters are racing against a rival who they’ve tangled with before. The first to get to the ship gets it and the valuable salvage it promises. But ancient warships are not to be trifled with, and this one isn’t dead - merely hibernating. It wants the PCs to become its new crew so it might fulfil its 100 year-old mission to destroy a weapons platform in the Haven system. The only problem is that weapons platform is now a thriving colony, but there’s no reasoning with this alien vessel of war. The LeviathanNot so much a personality as a creature on the verge of becoming a persona. Leviathan is old, possesses over a century of memories and has been alone for too long. The ship is unstable, unstable as a dog long without its master. The ship is depressed, still grieving and clinging to the single purpose for which it was designed-battle.
£12.00 £5.70
Attention Adventurers! Grab your dice and get ready to roll initiative as the game is afoot. The Big Book of Battle Mats is the ideal set of fantasy battle mats to keep you party rolling through any and every encounter. Through Dungeons, along winding marsh tracks, past suspicious lairs and even through throne rooms, your quest for danger, excitement and treasure starts here!. This portable tome of A4 (12"x8") RPG battle mat pages is the must have tool to illustrate your game and track your combat scenes.
£22.00 £20.00
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